This website is dedicated to a 3.5 Forgotten Realms campaign ran at roleplayinggames.net/

Welcome to the world of Forgotten Realms (FR). This site is a resource to be used while playing in a 3.5 edition campaign titled 

"FR: The Apocalypse"

You will find information on Classes, Regions, and Spells for the campaign here. It is not intended to be part of FR canon. It is a collection of my house rules being used in this campaign. New Spell Lists can be found further down on this page. On the other pages linked above you can find special Class information and the Regions of Faerun along with its inhabitants and current events in the area. If something is not here, check the Campaign Details on the message board found here.  Or you can always email me.


This campaign begins in 1479 DR, almost a hundred years after the Spellplague. As the people of Faerun finally adjust to life after the fall of the Weave and the Spellplague which forever changed Toril, yet another catastrophe encompasses and threatens the realms. Unstoppable elemental disasters are suddenly taking form across the lands. The terrain is being chaotically transformed. The Gods ability to directly influence Toril is mystically being blocked, and only through the divine connection with their clerics may they aid the people of Faerun. Magic infuses the ground across Toril, having unexpected results for arcane and divine casters alike. The realms of Fareun are in turmoil, and some whisper that the Time of the Apocalypse draws near...



Spell Lists


 Arcane Spell Lists

Divine Spell Lists

SORCERER/WIZARD SPELL LIST CHANGES

(Aeromancer, Arcane Archer, Arcane Trickster, Bladesinger, Cryomancer, Elven Spellguard, Necromancer, Pyromancer, Rage Mage, Red Wizard of Thay, Spell Thief, Spellsword, and Terramancer classes choose spells from this list also. Spell Thief class is limited to certain schools while using this list.)

New Spells

0-LEVEL: Lowlight Vision, Repair Minor Damage

1st-LEVEL: Lesser Deflect, Stand, Kelgore's Fire Bolt, Rouse, Whelm, Bigby's Tripping Hand, Repair Light Damage

2nd-LEVEL: Deflect, Dispelling Touch, Kelgore's Grave Mist, Stay the Hand, Whelming Blast, Bigby's Striking Fist, Bigby's Warding Hand, Electric Vengeance, Blinding Color Surge, Vertigo, Lesser Energy Surge, Stretch Weapon, Augment Familiar, Mindless Rage, Sonic Weapon, Wracking Touch, Scent, Repair Moderate Damage, Swim, Familiar Pocket

3rd-LEVEL: Energy Aegis, Energy Vulnerability, Hesitate, Inevitable Defeat, Bigby's Disrupting Hand, Prismatic Mist, Ray of the Python, Vertigo Field, Energy Surge, Evard's Menacing Tentacles, Halt, Lesser Telepathic Bond, Sign of Sealing, Bands of Steel, Corpse Candle, Greater Mage Armor, Discern Shapechanger, Resonating Bolt, Repair Serious Damage, Enhance Familiar

4th-LEVEL: Slashing Dispel, Stifle Spell, Explosive Rune Field, Mass Whelm, Crushing Grip, Greater Mirror Image, Baleful Blink, Call of Stone, Mystic Surge, Wrack, Mass Resist Energy, Mass Darkvision, Repair Critical Damage, Fortify Familiar

5th-LEVEL: Field of Resistance, Toxic Weapon, Incite Riot, Greater Electric Vengeance, Sonic Shield, Friend to Foe, Dragon Breath, Improved Blink, Duelward, Refusal, Arc of Lightning, Freezing Fog, Servant Horde, Mass Fire Shield, Mass Fly

6th-LEVEL: Overwhelm, Thunder Field, Greater Energy Surge, Cloak of the Sea, Probe Thoughts, Subvert Planar Essence, Greater Sign of Sealing, Transfix, Illusory Pit

7th-LEVEL: Pulse of Hate, Cacophonic Shield, Energy Immunity

8th-LEVEL: Chain Dispel, Greater Bestow Curse

9th-LEVEL: Detonate, Unbinding, Programmed Amnesia, Superior Invisibility, Transmute Rock to Lava

Removed Spells

0-LEVEL: Read Magic

1st-LEVEL: Mount, Summon Monster I

2nd-LEVEL: Summon Monster II, Summon Swarm

3rd LEVEL: Phantom Steed, Summon Monster III

4th-LEVEL: Dimensional Anchor, Dimension Door, Phantasmal Killer, Shadow Conjuration, Summon Monster IV

5th LEVEL: Dismissal, Lesser Planar Binding, Summon Monster V, Teleport, Contact Other Plane, Shadow Evocation

6th LEVEL: Planar Binding, Summon Monster VI

7th LEVEL: Banishment, Plane Shift, Summon Monster VII, Greater Teleport, Teleport Object, Greater Shadow Conjuration

8th LEVEL: Dimensional Lock, Greater Planar Binding, Summon Monster VIII, Greater Shadow Evocation

9th-LEVEL: Gate, Refuge, Summon Monster IX, Teleportation Circle, Shades, Weird, Time Stop


BARD SPELL LIST CHANGES

New Spells

0-LEVEL: 

1st-LEVEL: Share Talents, Stay the Hand, Phantom Threat, Distort Speech, Focusing Chant, Healthful Rest, Joyful Noise

2nd-LEVEL: Blade Brothers, Master's Touch, Ray of the Python, Stifle Spell, Vertigo, Insidious Rhythm, Iron Silence, Mindless Rage, Sonic Weapon, Tactical Precision, Wave of Grief

3rd-LEVEL: Halt, Hesitate, Sonic Shield, Allegro, Dirge of Discord, Dissonant Chord, Harmonic Chorus, Hymn of Praise, Infernal Threnody, Speechlink

4th-LEVEL: Baleful Blink, Greater Mirror Image, Thunder Field, Listening Coin, Resonating Bolt

5th-LEVEL: Dance of Blades, Friend to Foe, Incite Riot, Renewed Vigor, Wail of Doom, Improved Blink

6th-LEVEL: Cacophonic Shield, Protege, Greater Bestow Curse


Removed Spells

0-LEVEL: Read Magic

1st-LEVEL: Summon Monster I

2nd-LEVEL: Summon Monster II, Summon Swarm

3rd LEVEL: Phantom Steed, Summon Monster III

4th-LEVEL: Dimension Door, Shadow Conjuration, Summon Monster IV

5th LEVEL: Shadow Evocation, Summon Monster V

6th LEVEL: Summon Monster VI


BEGUILER SPELL LIST

Spells

0-LEVEL: Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close

1st-LEVEL: Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm, Phantom Threat

2nd-LEVEL: Blinding Color Surge, Blur, Daze Monster, Detect Thoughts, Fog Cloud, Glitterdust, Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisibility, Silence, Spider Climb, Sta the Hand, Touch of Idiocy, Vertigo, Whelming Burst

3rd-LEVEL: Arcane Sight, Clairaudience/Clairvoyance, Deep Slumber, Dispel Magic, Displacement, Glibness, Halt, Haste, Hesitate, Hold Person, Inevitable Defeat, Invisibility Sphere, Major Image, Nondetection, Slow, Suggestion, Vertigo Field, Zone of Silence

4th-LEVEL: Charm Monster, Confusion, Crushing Despair, Freedom of Movement, Greater Invisibility, Greater Mirror Image, Locate Creature, mass Whelm, Phantom Battle, Rainbow Pattern, Solid Fog

5th-LEVEL: Break Enchantment, Dominate Person, Feeblemind, Friend to Foe, Hold Monster, Incite Riot, Mind Fog, Rary's Telepathic Bond, Seeming, Sending

6th-LEVEL: Greater Dispel Magic, Mass Suggestion, Mislead, Overwhelm, Repulsion, Shadow Walk, True Seeing Veil

7th-LEVEL: Ethereal Jaunt, Greater Arcane Sight, Mass Hold Person, Mass Invisibility, Phase Door, Power Word Blind, Project Image, Spell Turning

8th-LEVEL: Demand, Discern Location, Mind Blank, Moment of Prescience, Power Word Stun, Scintillating Pattern, Screen

9th-LEVEL: Dominate Monster, Etherealness, Foresight, Mass Hold Monster, Power Word Kill


DUSKBLADE SPELL LIST

Spells

0-LEVEL: Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue

1st-LEVEL: Bigby's Tripping Hand, Blade of Blood, Lesser Deflect, Kelgore's Fire Bolt, Rouse, Stand, Burning Hands, Cause Fear, Chill Touch, Color Spray, Jump, Magic Weapon, Obscuring Mist, Ray of Enfeeblement, Resist Energy, Shocking Grasp, True Strike

2nd-LEVEL: Animalistic Power, Bigby's Striking Fist, Deflect, Stretch Weapon, Sure Strike, Bear's Endurance, Bull's Strength, Cat' Grace, Darkvision, Ghoul Touch, Melf's Acid Arrow, Scorching Ray, See Invisibility, Spider Climb, Touch of Idiocy

3rd-LEVEL: Crown of Might, Crown of Protection, Dispelling Touch, Energy Aegis, Energy Surge, Halt, Greater Magic Weapon, Keen Edge, Protection From Energy, Ray of Exhaustion, Vampiric Touch

4th-LEVEL: Channeled Pyroburst, Toxic Weapon, Bigby's Interposing Hand, Dispel Magic, Enervate, Fire Shield, Phantasmal Killer, Shout

5th-LEVEL: Slashing Dispel, Sonic Shield, Bigby's Clenched Fist, Chain Lightning, Disintegrate, Hold Monster, Polar Ray, Waves of Fatigue


HEXBLADE SPELL LIST

Spells

1st-LEVEL: Alarm, Arcane Mark, Augment Familiar, Cause Fear, Charm Person, Detect Magic, Disguise Self, Entropic Shield, Expeditious Retreat, Identify, Light, Magic Weapon, Nystul's Magic Aura, Phantom Threat, Prestidigitation, Protections From Chaos/Evil/Good/Law, Sleep, Tasha's Hideous Laughter, Undetectable Alignment, Unseen Servant, Black Karma Curse, Blade of Blood, Lesser Deflect, Whelm, Curse of Ill Fortune, Creeping Cold, Decomposition

2nd-LEVEL: Alter Self, Blindness/Deafness, Bull's Strength, Darkness, Eagle's Splendor, Enthrall, False Life, Glitterdust, Invisibility, Mirror Image, Protection From Arrows, Pyrotechnics, Rage, Resist Energy, See Invisibility, Spider Climb, Suggestion, Touch of Idiocy, Deflect, Electric Vengeance, Increase Virulence, Vertigo, Whelming Blast, Wave of Grief, Infestation of Maggots

3rd-LEVEL: Arcane Sight, Bestow Curse, Charm Monster, Confusion, Deep Slumber, Dispel Magic, Hound of Doom, Invisibility Sphere, Greater Magic Weapon, Nondetection, Poison, Protection From Energy, Repel Vermin, Slow, Stinking Cloud, Vampiric Touch, Wind Wall, Curse of Arrow Attraction, Energy Surge, Evard's Menacing Tentacles, Halt, Inevitable Defeat, Ray of the Python, Vertigo Field, Doomtide

4th-LEVEL: Baleful Polymorph, Break Enchantment, Cursed Blade, Detect Scrying, Dominate Person, Enervation, Fear, Greater Invisibility, Phantasmal Killer, Polymorph, Scrying, Sending, Solid Fog, Baleful Blink, Bleakness, Crushing Grip, Dancing Blade, Doom Scarabs, Friend to Foe, Incite Riot, Mana Flux, Stifle Spell, Toxic Weapon, Mass Whelm, Greater Bestow Curse


WARMAGE SPELL LIST CHANGES

Removed Spells

9th-LEVEL: Elemental Swarm


WARLOCK INVOCATION CHANGES

Removed Invocations

LEAST: Summon Swarm

LESSER: Flee the Scene, Hungry Darkness

GREATER: Tenacious Plague

DARK: 


AEROMANCER ADDED SPELLS

Spells

0-LEVEL: 

1st-LEVEL: Air Cushion, Cutting Wind, Detect Air Creatures, Hide from Air Creatures, Speak w/ Air Creatures, Wind Shield

2nd-LEVEL: Air Mount, Calm Air Creatures, Cure Air Creature, Wind Tunnel

3rd-LEVEL: Charm Air Creatures, Hold Air Creature, Wind Slash

4th-LEVEL: Air Vortex, Air Walk, Lesser Air Ally

5th-LEVEL: Air Creature Growth, Binding Winds, Commune with Air Elemental, Control Winds, Cyclone, Dominate Air Creatures

6th-LEVEL: Air Ally, Cloudwalkers

7th-LEVEL: Wind Walk

8th-LEVEL: Greater Air Ally, Whirlwind

9th-LEVEL: Air Elemental Swarm, Greater Whirlwind


BLOOD MAGE SPELL LIST

Spells

0-LEVEL: Blood Fervor, Blood Letting, Blood Mark, Blood into Water, Detect Magic, Detect Poison, Disrupt Undead, Guidance, Know Direction, Mending, Message, Offering of Blood, Open/Close, Purify Food and Drink w/ Blood, Repair Minor Damage, Resistance, Touch of Fatigue

1st-LEVEL: Blade of Blood, Blood Alarm, Blood Command, Blood Drinker, Blood Mount, Blood Sacrafice, Blood Spill, Blood Spray, Blood Trail, Cause Fear, Chill Touch, Deathwatch, Detect Secret Doors, Detect Undead, Disguise Self, Erase, Feather Fall, Hardened Blood, Life Transfer, Linked Perception, Omen of Peril, Repair Light Damage, Undetectable Alignment

2nd-LEVEL: Alter Self, Blindness/Deafness, Blood Brothers, Bloodhounds, Blood Shower, Blood Sight, Blur, Calm Emotions, Death Knell, Delay Poison, Dispelling Touch, False Life, Gentle Repose, Hold Person, Locate Object, Misdirection, Obscure Object, Phantasmal Assailants, Remove Paralysis, Repair Moderate Damage, Scare, Soften Earth and Stone, Spiderclimb, Status, Swim, Touch of Idiocy, Vertigo, Well of Blood, Wracking Touch

3rd-LEVEL: Awaken the Blood, Blood Bond,  Blood Creature, Blood Thirst, Contagion, Create Homonculus, Fear, Halt, Hesitate, Inevitable Defeat, Lesser Blood Assassin, Nondetection, Remove Disease, Repair Serious Damage, Repel Vermin, Retaliation, Slow, Suggestion, Unholy Feast, Vampiric Touch, Vertigo Field, Wrack

4th-LEVEL: Assay Resistance, Blood Draught, Blood Scrying, Burning Blood, Crushing Despair, Death Ward, Detect Scrying, Doom Scarabs, Enhance Construct, Freedom of Movement, Hold Monster, Implacable Pursuer, Locate Creature, Neutralize Poison, Orb of Blood, Phantasmal Killer, Repair Critical Damage, Stifle Spell, Vampiric Bite, Well of Power

5th-LEVEL: Blood Assassin, Blood Monster, Blood Pact, Blood Renewal, Blood Riot,  Dream, False Vision, Life Siphon, Magic Jar, My Blood Stays With Me,  Nightmare, Pactbroken Curse, Passwall, Permanency, Refusal, Seeming, Sending, Transmute Mud to Rock, Transmute Rock to Mud, Waves of Fatigue

6th-LEVEL: Blood Drain, Blood is Power, Blood Reading, Blood Rush, Circle of Death, Contagious Touch, Freeze the Blood, Imbue Construct with Spell Ability, Repulsion, Transfix, Veil, Vengeful Blood Bond of Brotherhood

7th-LEVEL: Blood Gang, Greater Blood Assassin, Greater Blood Scrying, Finger of Death, Mass Hold Person, Plague, Pulse of Hate, Sequester, Waves of Exhaustion

8th-LEVEL: Bloodwalk, Clone, Death to the Pactbreaker, Demand, Discern Location, Horrid Wilting, Iron Blood, Power Word Stun, Sacrificial Lamb, Screen, Temporal Stasis

9th-LEVEL: Antipathy, Blood Horde, Blood Implosion, Energy Drain, Freedom, Imprisonment, Mass Hold Monster, Power Word Kill, Soul Bind, Sympathy, Weird


TIME CONTROLLER SPELL LIST

Spells

1st-LEVEL: Accelerated Movement, Delay Poison, Expeditious Retreat, Fast Talker, Feather Fall, Jump, Longstrider, Preserve Food and Drink, Quicken Skill, Stand

2nd-LEVEL: Blurred Distortion, Cat's Grace, Daze, Gentle Repose, Healthful Rest, Hold Animal, Hold Person, Lesser Celerity, Lesser Vigor, Zealous Movement

3rd-LEVEL: Bladeweave, Daze Monster, Decomposition, Halt, Halt Undead, Haste, Hesitate, Remove Paralysis, Slow, Timed Displacement

4th-LEVEL: Celerity, Freedom of Movement, Hold Monster, Languor, Rusting Grasp, Vigor

5th-LEVEL: Ancient Blade, Blight, Mass Lesser Vigor, Mass Longstrider, Permanency

6th-LEVEL: Crumble, Greater Vigor, Lucubration, Mass Cat's Grace, Reverse Aging Effects 

7th-LEVEL: Aging Effect, Mass Hold Person, Vigorous Circle

8th-LEVEL: Greater Celerity, Hindsight, Time Loop Curse

9th-LEVEL: Change of Seasons, Mass Hold Monster, Time Stop




CLERIC SPELL LIST CHANGES

(Favored Soul class chooses spells from this list also.)

New Spells

0-LEVEL: 

1st-LEVEL: Invest Light Protection, Healthful Rest, Resurgence, Lesser Vigor

2nd-LEVEL: Stay the Hand, Iron Silence

3rd-LEVEL: Invest Moderate Protection, Cloak of Bravery, Blessed Aim, Lesser Telepathic Bond, Vigor, Mass Lesser Vigor, Wrack, Mass Resist Energy

4th-LEVEL: Blessing of the Righteous, Stifle Spell, Castigate, Energy Vortex, Recitation, Mass Resurgence, Revenance

5th-LEVEL: Invest Heavy Protection, Radiance, Renewed Vigor, Divine Agility, Greater Vigor

6th-LEVEL: Vigorous Circle, Energy Immunity

7th-LEVEL: Righteous Burst, Greater Bestow Curse, Righteous Wrath of the Faithful, Mass Spell Resistance

8th-LEVEL: Chain Dispel

9th-LEVEL: 

Removed Spells

0-LEVEL: Read Magic

1st-LEVEL: Summon Monster I

2nd-LEVEL: Summon Monster II

3rd LEVEL: Summon Monster III

4th-LEVEL: Dimensional Anchor, Dismissal, Lesser Planar Ally, Summon Monster IV

5th LEVEL: Commune, Insect Plague, Plane Shift, Summon Monster V

6th LEVEL: Banishment, Forbiddance, Planar Ally, Summon Monster VI, Word of Recall

7th LEVEL: Refuge, Summon Monster VII

8th LEVEL: Dimensional Lock, Greater Planar Ally, Summon Monster VIII

9th-LEVEL: Gate, Miracle, Summon Monster IX


DRUID SPELL LIST CHANGES

New Spells

0-LEVEL: Naturewatch, Lowlight Vision

1st-LEVEL: Hawkeye, Healthful Rest, Beget Bogun, Camouflage, Lesser Vigor, Wood Wose, Animate Water, Animate Wood

2nd-LEVEL: Animalistic Power, Drifts of the Shalm, Linked Perception, Banch to Branch, Easy Trail, Embrace the Wild, Train Animal, Brambles, Briar Web, Cloudburst, Creeping Cold, Decomposition, Scent, Animate Fire, Chameleon, Swim

3rd-LEVEL: Evard's Menacing Tentacles, Beast Claws, Nature's Favor, Spikes, Standing Wave, Vigor, Mass Lesser Vigor, Weather Eye, Mass Resist Energy, Thornskin

4th-LEVEL: Call of Stone, Healing Spirit, Renewed Vigor, Forestfold, Mass Camouflage, Chain of Eyes, Forestfold, Murderous Mist

5th-LEVEL: Blood Creepers, Mass Longstrider, Radiance, Cloak of the Sea, Binding Winds, Poison Thorns, Rejuvenation Cocoon, Greater Vigor, Woodrot

6th-LEVEL: Bones of the Earth, Thunder Field, Contagious Touch, Crumble, Enveloping Cocoon, Phantasmal Disorientation, Tidal Surge, Tortoise Shell, Vigorous Circle, Energy Immunity

7th-LEVEL: Mass Animalistic Power, As the Frost, Cloudwalkers, Greater Creeping Cold, Poison Vines, Storm Tower

8th-LEVEL: Mass Awaken, Phantom Wolf, Storm of Elemental Fury

9th-LEVEL: Nature's Avatar, Phantom Bear, Unyielding Roots, Greater Whirlwind, Transmute Rock to Lava

Removed Spells

0-LEVEL: Read Magic

8th LEVEL: Word of Recall

9th-LEVEL: Elemental Swarm


PALADIN SPELL LIST CHANGES

New Spells

1st-LEVEL: Divine Sacrifice, Golden Barding, Resurgence, Traveler's Mount

2nd-LEVEL: Cloak of Bravery, Blessed Aim, Zeal

3rd-LEVEL: Mass Resurgence

4th-LEVEL: Blessing of the Righteous, Revenance, Spiritual Chariot, Winged Mount

Removed Spells

1st-LEVEL: Read Magic


RANGER SPELL LIST CHANGES

New Spells

1st-LEVEL: Linked Perception, Bloodhound, Branch to Branch, Easy Trail, Embrace the Wild, Exacting Shot, Hawkeye, Camouflage, Naturewatch, Traveler's Mount, Detect Favored Enemy, Lowlight Vision

2nd-LEVEL: Animalistic Power, Hunter's Eye, Easy Climb, Briar Web, Nature's Favor, Scent

3rd-LEVEL: Forestfold, Phantasmal Decoy

4th-LEVEL: Mass Longstrider, Foebane, Bane Bow, Mass Camouflage

Removed Spells

NONE


AURA PRIEST SPELL LIST

Spells

0-LEVEL: 

1st-LEVEL: Alerting Aura, Aura of Rope Animation, Bane, Bless

2nd-LEVEL: B

3rd-LEVEL: A

4th-LEVEL: Aura of Dead Animation, Antiplant Shell, 

5th-LEVEL: Aura of Animal Growth, 

6th-LEVEL: Analyze Dweomer, Aura of Object Animation, Antilife Shell, 

7th-LEVEL: Aura of Plant Animation, Antimagic Field, 

8th-LEVEL: Antipathy

9th-LEVEL: 



 

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